New Labor Forum Highlights: March 2020

The New Labor Forum has a monthly newsletter on current topics in labor, curated by the some of the most insightful scholars and activists in the labor world today. Check out some highlights from the latest edition below.

The global video game industry – catering to 2.5 billion gamers across the world who annually purchase upwards of $152 billion in games – has become a new site of labor organizing. The mostly young people who carry out the game design, programming, aesthetics, and quality assurance for games like Halo, Assassin’s Creed, and World of Warcraft, are finding reasons aplenty to unite as workers. Having largely grown up without an experience of unions, their passion for video games has run headlong into the 50 to 70-hour work weeks (known as “crunch”) that are common in the industry prior to a game’s release. Often these hours go unpaid or underpaid. And once the games are released, mass layoffs are common, and those who have contributed to the game’s development often find their names missing from the credit rolls.

In the current issue of New Labor Forum, Jamie Woodcock describes nascent worker organizing in the U.K. that arose outside of traditional union channels, largely on-line, foregrounding demands for worker control more so than for wage increases. Woodcock assesses the use of social media as an organizing tool and conjectures on the lessons the UK campaign offers to game workers in the U.S. and elsewhere. Recent self-organizing among game workers in the U.S. has, in fact, spurred the formation in early January of the Campaign to Organize Digital Employees launched by the Communication Workers of America. We offer an article from the L.A. Times that describes that budding effort. And we conclude with a talk by Jamie Woodcock on his book, Marx at the Arcade: Consoles, Controllers, and Class Struggle.
Table of Contents
  1. Organizing in the Game Industry: The Story of Game Workers Unite U.K. / Jamie Woodcock, New Labor Forum
  2. Major union launches campaign to organize video game and tech workers / Sam Dean, Los Angeles Times
  3. Video: Jamie Woodcock presents Marx at the Arcade: Consoles, Controllers, and Class Struggle / Jamie Woodcock

Photo by Brian Brodeur via flickr (cc-by-nc)